--- Total Jokers After Rebalance = 27 --- 1 Bans = 26

-- Commons = 4 --- 0 Bans --
   - 1 Direct Mult  --- 1 Direct Econ
   - 1 Scaling Mult --- 1 Extra hand
   
-- Uncommons = 13 --- 0 Bans --
   - 2 Direct XMult  --- 1 Direct Mult  --- 1 Scales Scoring --- 1 Scaling Econ
   - 2 Scaling XMult --- 2 Scalings Chips --- 2 Indirect Econ  --- 1 Creates a Rare
   - 1 Quest XMult
   
-- Enhancement/Seal Restricted Uncommons = 2
   - Stone Cards: 1 Direct Econ --- 1 Scales Scoring
   
-- Rares = 6 --- 0 Bans --   
   - 3 Direct XMult  --- 1 Direct chips --- 1 Direct Econ
   - 1 Direct Mult
   
-- Enhancement/Seal Restricted Rares = 1   
   - Seals: 1 Direct XMult
   
-- Legendary = 1 --- 1 Ban = 0 --   
   
   
   
----- Jokers -----


--- Common Jokers ---


-- Humanity --

Original: 5 Cost --- +1 Hand this round when 0 hands and discrds remaining

Change: 5 Cost >>> 2 Cost


-- Rock Joker --

Original: Common --- 4 Cost --- Stone Cards held in hand give +50 chips

Change: Common >>> Uncommon --- 4 Cost >>> 6 Cost --- Rework: Scored cards permanently give +2 chips for each Stone Card in your full deck


-- Double Tap --

Original: 4 Cost --- Retrigger last played card used in scoring 1 more time

Change: 4 Cost >>> 5 Cost --- Now the last card also give +2 Mult when scored


-- Invitation Card --

Original: Common --- 5 Cost --- Stores +2 Mult for each scored card unleashes mult during the boss

Change: Common >>> Rare --- 5 Cost >>> 8 Cost --- +2 Mult for each scored card >>> +0.15 XMult for each scored card


-- Tabletop --

Original: Common --- 4 Cost --- Gain +8 Chips when a probability succesfully triggers

Change: Common >>> Uncommon --- 4 Cost >>> 6 Cost --- Gain +8 Chips >>> Gain +20 Chips



----- Uncommon Jokers -----


-- Sticker Bomb --

Original: 7 Cost --- Scored Cards have a 1 in 12 Chance of getting a random seal applied

Change: 7 Cost >>> 8 Cost --- 1 in 12 Chance of getting a random seal >>> 1 in 8 


-- Crystal Geode --

Original: 6 Cost --- Whenever a Stone Card is scored 1 in 3 chance of getting $12 and destroying it

Change: Now the effect always happens


-- Polycoria --

Original: 6 Cost --- X2 Mult if played poker hand has not been played this round

Change: 6 Cost >>> 7 Cost


-- Scrapbook --

Original: Uncommon --- 5 Cost --- X0.2 Mult for each unique suit, edition, enhancement and seal in scored cards

Change: Uncommon >>> Rare --- 5 Cost >>> 9 Cost --- X0.2 Mult >>> X0.3


-- Apparition --

Original: 1 in 8 chance to create a spectral card per reroll on the shop

Change: 1 in 8 chance to create a spectral card >>> 1 in 4


-- Company ID --

Original: 5 Cost --- Gains +1 Chips for every $1 Spent

Change: 5 Cost >>> 6 Cost


-- Matching Color Chip --

Original: Uncommon --- 5 Cost --- Gains +2 Mult when a scoring hand has at least 3 cards of the same suit

Change: Uncommon >>> Common --- Gains +2 Mult >>> +1 Mult


-- License Plate --

Original: 5 Cost --- Each played 6, 7, 8, 9, 10 gives +6 Mult when scored

Change: 5 Cost >>> 7 Cost


-- Cubed Joker --

Original: Uncommon --- 8 Cost --- +8 Mult for each card above 64 in your full deck

Change: 8 Cost >>> 6 Cost --- Rework: Now gives X4 Mult if you have 64 or more cards in your full deck



----- Rare Jokers -----


-- Striped Joker --

Original: Rare --- 8 Cost --- X3 Mult if the scoring card's rank is alternating

Change: Rare >>> Uncommon --- X3 Mult >>> X2


-- The Dune --

Original: 8 Cost --- Give X0.15 Mult for every card with a heart suit in deck (starts at x0)

Change: 8 Cost >>> 9 Cost


-- The Canyon --

Original: 8 Cost --- Give $1.5 for every card with a diamond suit in deck at the end of the boss blind (rounded down)

Change: 8 Cost >>> 9 Cost --- Give $1.5 >>> $1.3


-- The Mountain --

Original: 8 Cost --- Give +13 Chips for every card with a Spades suit in deck

Change: 8 Cost >>> 9 Cost --- Give +13 Chips >>> Give +9 Chips


-- The Valley --

Original: 8 Cost --- Give +3 Mult for every card with a Club suit in deck

Change: 8 Cost >>> 9 Cost --- Give +3 Mult >>> Give +2 Mult


-- Rebellion --

Original: Rare --- 8 Cost --- Gain X0.07 per face card discarded --- reset when face card scores

Change: Rare >>> Uncommon --- 8 Cost >>> 6 Cost --- Gain X0.07 >>> X0.05


-- Twister --

Original: 9 Cost --- Seals have a 1 in 4 chance of triggering another seal when triggered

Change: 9 Cost >>> 8 Cost --- Rework: Played and held in hand cards with a seal give X2 Mult


-- Puzzle --

Original: 8 Cost --- Rare --- Gains +6 Mult per "XX" card discarded, Changes every round

Change: 8 Cost >>> 7 Cost --- Rare >>> Uncommon --- Gains +6 Mult >>> Gains + X0.1 Mult



----- Legendary Jokers -----

-- Medrano --

Original: +50 Chips when a Seal is Triggered

Rework: Now gives one random effect out of six during the joker phase:
- +30 Mult
- +160 Chips
- X3 Mult
- 1 Negative Spectral
- 2 Negative Tarots
- +1 Level to 5 random hands



----- Seal -----

-- Spectral Seal --

Original: Create a Spectral card when destroyed (Must have room)

Change: Create 2 Negative Spectral cards when destroyed (No room needed)



--- Booster Pack ---

-- Mega Spectral Pack --
